Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth – and each other – by any means necessary. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine Drow: Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth.Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Wood Elf: Wood elves spend their reclusive lives in Faerûn’s forests.High Elf: Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave.They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia. Githyanki: Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts.They live fully in the present – making them well suited to the adventuring life – but also plan for the future, striving to leave a lasting legacy. Human: The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth.Here are the races available on day one of early access. We also used scanned data as a learning resource because there is no better sculptor than nature.” Some of the scanned heads kept their features, but others became a starting point for creating new faces. “Eventually, we transformed that into approximately 150 unique heads of various races that you can see in-game now, and that number will keep growing. While scouting for models we focused on features that would fit one of the fantasy races, we looked for faces that either had something unique about them or were very versatile to fit different characters.” We scanned 40 people of different ages and ethnicity. “We decided to use scanned faces in our production to create characters as realistic as possible. We had to be innovative to make such a large range of heads at the quality that we wanted.” We wanted to make characters look their best and put the bar very high. “When the cinematic dialogues were introduced for BG3, we realized that we need to make a huge quality leap for the character art. On level up characters will be able to continue with their current class or choose a new class, provided they meet the requirements", they wrote.The press release includes a comment from Lead Character Artist Alena Dubrovina, who described the process of creating the faces. "Multiclassing rules will follow closely the 5e DnD. Note that Baldur's Gate 3 won't feature multiclassing in Early Access at launch, but there are plans for it to be added later. The dev didn't give an exact number of features we can expect, but they did confirm it won't rely on sliders.Īs for the gameplay oriented part of character creation, the dev wrote, "After you select a race and a class, you could be all set and ready to go, but if you want to, you can dive in deeper, and change all the abilities, spells, skills, cantrips.and customize visuals." Strictly cosmetically speaking, Baldur's Gate 3 will let you pick face, hairdo, skin colour and the rest. We'll start with Baldur's Gate 3's character creation, which Larian promise is not only in line with the 5e ruleset, it's as deep as you want it to be. Granted, some of them must have taken ages to answer, but the dev did, diligently. It seems like Larian were caught a bit unprepared for the number of questions they'll face, as the Reddit AMA flared up with inquiries.
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