We're talking turn-based role-playing action mixed with point-and-click here and it all centres around searching areas, talking to computer-controlled characters, knocking on doors, looking for secrets and performing various side missions to appease the population and collect clues to be able to advance. The base premise is super classic and is one big tribute to the PlayStation masterpiece. The story is typical Sakaguchi, as it is epic and hilarious and in the end it is a fine-tuned and memorable, even if it never reaches the same soaring heights as Cloud's journey. The story is very similar to the one in Final Fantasy VII with everything from environmental destruction, memory loss and innocent romance as basic foundations for the narrative. In order to regain his memory, find his way back to himself and on the coup try to put everything in place, again - Leo needs to find the girl who saved him, find out what's going on with the world and who's behind it all. The world is on fire, an evil race of droids has invaded and slowly but surely everything from natural resources to the freedom that man once enjoyed is being strangled. The fantasy revolves around the hero Leo who wakes up in a burning industrial room, dazzled by laser lights from a howling alarm as well as by a memory loss that has left him completely empty besides an small fragment of a girl, who at one point saved his life. This is because Final Fantasy VII is a memory that I will always cherish, an adventure that I have loved dearly for 24 long years, and Fantasian is in many ways a lovely retro return to everything that made Cloud's cyberpunk-inspired journey through Midgar so memorable. Since then, I have been waiting, secretly. But when Final Fantasy creator Hironobu Sakaguchi announced almost three years ago that he would make a final RPG and that that adventure would be designed and structured to mimic the layout, style and narrative of Final Fantasy VII, I naturally lit up. This, apart from a few exceptions (Secret of Mana, FFVII, Zelda), is not a genre that I am ever associated with. That was the last time I reviewed a traditional Japanese role-playing game. Players can then jump into a Dimengeon when they want and enjoy the satisfaction of wiping them all out at once.1997. Mistwalker calls it the Dimengeon system - a mashup of dimension and dungeon - and it sends the monsters that players encounter to an alternate dimension. Unlike the classic Final Fantasy games that Sakaguchi created, where a fight with a group of enemies could arrive unexpectedly, Fantasian lets players deal with random encounters. The miniatures-based environments give the game a unique sense of charm and warmth, Sakaguchi said in an interview with Polygon, and helped inform Fantasian’s game mechanics.įantasian features a system that twists how players deal with random monster encounters. The game’s 3D characters are overlaid on top of them. Mistwalker’s RPG was built using more than 150 handcrafted physical dioramas. Fantasian has it all: turn-based battles, an amnesiac hero, a cast of pretty protagonists on interweaving adventures, and, of course, an airship.īut Fantasian stands out for one design decision that has garnered attention. Fantasian, the new adventure from Hironobu Sakaguchi’s studio Mistwalker, is a classic Japanese role-playing game at heart.
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